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Finally, after so many years of laziness, I decided to enhance the
mesh compressor program to the POV-Ray 3.5 era. That is, it should
now have full support for mesh2's (reading and writing), as well
as uv-mapping in regular meshes.
Chris Colefax is still working on the PCM macros and they are not
yet available, so you will only be able to test pov-pov and pov-pcm-pov
conversion. However, I think that most bugs should be possible to find
this way.
Only Windows-version of the beta, sorry.
(Oh dear, I would have never thought I would ever say something like
that, but... I'm not quite willing to publish the source before all the
most obvious bugs are fixed... Rest assured, however, that the
command-line version is extremely system-independent. :) )
You can download the Windows beta version here:
http://www.cs.tut.fi/~warp/WinMeshcomp30_beta.zip
(In case you don't have the slightest idea what this is all about, see
http://www.geocities.com/ccolefax/pcm.html )
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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